Posts Tagged Wii
We must say, it’s celebration time for the loyal Nintendo fans, who have waited patiently for the release of the Wii U. Along with it comes another reason to indulge in – the debut of some of the best games for the Wii U console. With a range of titles such as Arkham City, FIFA 13, Super Mario Bros and others flooding the market, the holiday season is just going to turn into fanfare. Out of all, the game we managed to lay our hands on headfirst is – Mass Effect 3: Special Edition.
True to its name, the franchise is indeed a special one, as this is the first time the title is coming in to a brand new console. This means a lot of rookies and new-to-school gamers are going to lay their hands on the title and to support them, the developers have added in a revamped version of the Genesis comic. This is more of a recap of the previous episodes of the saga (plays for 20 minutes) and gives the freshers an insight into the Mass Effect universe and the life and times of Shepherd in the game. The package also includes some of the add-ons and DLC’s of ME3 such as Resurgence, Earth and Rebellion that takes us much deeper into the game. A good way to start!
In case you didn’t know, the entire concept and storyline revolves around the Commander Shepherd and his braving encounters against an ancient race of aliens. The aliens have woken up and only to cause devastation to the universe. With the clan devouring in the universe, it is time for the Commander to take charge, lead the team and restore momentum to the galaxy.
One of the most anticipated features of the Wii U – the GamePad, works well for the Mass Effect 3. The gamepad extracts more participation from the gamers and is quite fascinating with its features like the ability to draw paths for the commander’s robotic comrades, track enemy locations, identify your current in-game location and invoke the map. Combating using the Gamepad is just pleasurable, with its ability to perform some free-form moves and actions. The Pro Controller also works well for the game and is equally exciting, though we didn’t use it much to play the game.
Technically, the game managed to impress us with its visuals and renditions. However, the only glitch we felt was during the load sessions, where the console truly tested our patience and determination towards its play. Though the visuals and graphics on the rival consoles gain an extra edge over the Wii U, we still felt the game looked great for a debut.
The game, apart from its primary campaign also offers a co-op mode called the “Horde Mode” that allows players to team up with other players and carry out a unified battle against the ever-spawning hoard of enemies and aliens. A perfect mode to have a time-out from the main campaign, kill some aliens with friends and reconnect with Shepherd again.
Mass Effect 3 from Bioware makes a great debut and is sure to woo the Wii fans. However, if you’re playing the game to experience the essence of Mass Effect 3, try playing it in the other consoles. And if you’re intention is to experience the Wii, go ahead with the title!
Andrea Walters, a freelance writer for http://www.satellitesales.com – The Lowest-Priced Satellite TV in America. Click here
- ‘Mass Effect 3′ Wii U Trailer Details Exclusive Gamepad Features (gamerant.com)
- What To Expect On Mass Effect 3 On The Wii U (thelazygeeks.com)
- Mass Effect 3 Omega DLC not for all platforms (product-reviews.net)
Next week’s Rock Band DLC twists time through Matchbox Twenty’s career. The first track, “Bent,” comes from the band’s early years and off their second album. “How Far We Come” is from 2007, and “She’s So Mean” is from their latest album, North.
Xbox 360 / Wii / PS3
Available: September 11, 2012
Matchbox Twenty Pack 01 (440 MSP / 550 WP / $5.99) “Bent” (160 MSP / 200 WP / $1.99)
“How Far We’ve Come” (160 MSP / 200 WP / $1.99)*
“She’s So Mean” (160 MSP / 200 WP / $1.99)
All tracks feature keyboard support.
*Pro Guitar/Bass expansion available (80 MSP / 100 WP / $0.99)
In other news, 536 people blew bubblegum bubbles together. Also, it was a world record for simultaneous bubblegum blowing, which is lovely. The bubblegum blowers blew at PAX to celebrate Kirby’s 20th anniversary, and the upcoming release of Kirby’s Dream Collection on September 16
We were unsure Nintendo could rustle up enough blowers to blow a world record. But, like the bubblegum, we were blown away, as was the previous record of 304 achieved by Kirkwood Community College in 2010. We’re sorry, Kirkwood, but 304 to 536 just blows.
You ready to power ballad? I said, are you ready to power ballad?! Well, then you’ve been waiting for DLC like this. Foreigner’s “I Want to Know What Love Is” and “Waiting for a Girl Like You” will be available as Rock Band DLC next week.
Xbox 360 / Wii / PS3
Available: August 14, 2012 (August 15 on PS3 in Europe)
Foreigner ? “I Want to Know What Love Is” (160 MSP / 200 WP / $1.99)
Foreigner ? “Waiting for a Girl Like You” (160 MSP / 200 WP / $1.99)
Nightwish ? “Amaranth” (160 MSP / 200 WP / $1.99)*
All tracks feature support for keyboards.
*Pro Guitar/Bass expansion available (80 MSP / 100 WP / $0.99)
While some Wii owners have all but abandoned the platform, others (in Japan) just bought an MMO for the thing this week. Luckily for those new Dragon Quest X owners, Square Enix has pledged longterm support.
Square Enix told Nikkei that it plans to release “version up” patches every ten weeks. More significantly, the developer’s plan calls for additional downloadable content to be created for ten years.
The game is currently only out on Wii, but a Wii U version is also planned. It supports USB keyboards, which we note only to point out the official one
Starting next month, it’ll be a little cheaper to spend some time with your multi-talented Cooking Mama. Majesco is bundling together six different Cooking Mama games across three different packages: Mama’s Combo Pack Volume 1 and 2 on the DS and Mama’s 2-pack on the Wii.
Mama’s Combo Pack Volume 1 includes the original Cooking Mama as well as Camping Mama: Outdoor Adventures, and Volume 2 features Cooking Mama 2: Dinner with Friends and Crafting Mama. Mama’s 2-pack, meanwhile, includes Cooking Mama Cook Off and Cooking Mama World Kitchen. The bundles will be available August 14 for $30 each.
Now, if you’ll excuse us, writing this post made us Joystiq very hungry.
Nintendo altered the course of gaming history when it released its Nintendo Wii system in 2006. It hopes to do the same this fall when it releases its next generation console, Wii U. As information on features, specs, and game titles trickles out, it appears that Wii U may just be the best gaming system to ever hit the market.
When gaming giant Nintendo introduced its Wii console on November 19, 2006, it took the gaming world by storm. Before the Wii, gamers were chained to a controller featuring multiple joysticks and an overload of buttons. The premiere of the Wii console marked an important step towards reaching the ultimate goal of gaming without the need for a remote. While players still had to hold a remote, it featured only a few buttons and relied primarily on motion capture technology. Playing a baseball game and want to hit that curve all? Nintendo made hitting a home run a lot more satisfying because you must physically swing the remote at the right time, instead of merely pressing a button.
This technological advancement came at a price, however. Games were simplified and the graphics became a lot less detailed and interesting. The simplification made the console more attractive for families and individuals that did not fit the typical gamer demographic. The tradeoff for Nintendo is that hardcore gamers were not impressed by the simplified game play and migrated elsewhere, including to the PlayStation 3, Xbox 360, and computer desktops.
Nintendo hopes that Wii U will lure back these diehard players, and judging by early reports, they’ll succeed. The first thing you’ll notice about the Wii U is that the minimalist controller has been abandoned in favor of a two-handed controller with a large screen. Older gamers will remark that it looks quite a bit like the Sega GameGear, Nintendo Game Boy’s former chief competitor. The large screen means that gamers can continue shooting aliens or complete role playing quests, even if the TV is turned off.
Unlike the current Wii, the new console will be completely connected to the internet, meaning that games will be stored on the cloud instead of memory cards. This isn’t an edge on the competitors, but it removes one of its main disadvantages. Nintendo will also offer third-party digital downloads of content.
It won’t be a cheap investment. Observers believe that the Wii U will cost at least $300, far more than current prices for PlayStation 3 and Xbox 360 who boast comparable computing power. While Nintendo refuses to confirm the rumors, evidence does suggest that games will remain affordable. PlayStation 3 and Xbox 360 titles average $60, but industry observers think Nintendo Wii U titles will stick to $49.99.
One of the first publishers to publically sign-on to releasing games for the Wii U was Ubisoft, creators of the popular “Assassin’s Creed” and “Just Dance” series. “We have been extremely happy with the functionality of the console and the use. What is really interesting is the fact that we have this tablet that allows us to bring totally new gameplay, and also brings the possibility to have a lot more social functionalities, because you can have now a screen to play asynchronously with your friends, to receive challenges and to really have a screen to communicate with your friends. That is going to help tremendously the experience in video games,” explained Ubisoft CEO Yves Guillemot.
Amazon has already released a list of games that will be available on Nintendo Wii U when it launches later this year. Available games include: “Darksiders II,” “DiRT,” “Aliens Colonial Marines,” “New Super Mario Bros. Mii,” “Tom Clancy’s Ghost Recon Online,” “Metro Last Light,” “Tekken,” and “Ninja Gaiden 3: Razor’s Edge.”
Do you think the Nintendo Wii U’s new controller, internet connectivity, and increased computing power to handle more complex games will make it the best gaming console on the market?
Tyler is a tech writer for CableTV.com
Nintendo’s new holiday-ready “Wii U” gaming console marks the biggest bet so far on a concept that two screens are better than one.
Sony, Microsoft and Nintendo touted features at the industry’s biggest annual gathering this week that let gamers employ a separate display in tandem with their TVs. Publishers like Ubisoft are designing games that will make use of this second screen – like a companion display you can glance at while the main action proceeds on your TV.
The videogame industry is looking for ways to hold fickle gamers’ interest as its base is increasingly drawn toward more casual games on the Internet or on mobile devices such as Apple Inc’s iPad.
The jury is still out on whether the adoption of a second screen is enough to jumpstart a $78.5 billion videogame industry that saw US hardware sales fall more than 30 per cent in April, the latest reported month, according to NPD Research.
Nintendo, whose Wii U was the big unveil of the E3 expo, hopes the new “GamePad” controller with its own 6.2-inch touchscreen will be the differentiator against the Xbox and PlayStation. The Wii U represents the only significant new console until at least 2013 when Microsoft or Sony are expected to unveil new hardware.
It’s the Japanese console maker – which sent waves through the industry with the then-groundbreaking, motion-controlled Wii in 2006 – that may have the most at stake, as it tries to claw its way back up to the pinnacle while stemming heavy losses.
The supplementary screen concept had not been talk of E3 until this year. Using two screens to play a game is nothing new as PC gamers have been using an extra screen or two to chat and strategize for at least a decade.
Many remain skeptical. Strauss Zelnick, Chief Executive of Take Two Interactive, the publishers of the blockbuster “Grand Theft Auto” titles, said a second screen will not be a game changer because people like to be immersed, not distracted.
“It’s hard for you to imagine pulling your eyes away from the core screen to another screen and not missing something along the way,” Zelnick said in an interview.
But all agree: ultimately the gamers will decide. “You don’t really get game consoles until you actually touch it,” Nintendo’s global president Satoru Iwata said. “People are really going to ‘get’ the (Wii U) when they actually use it.”
Nintendo argues that a second screen offers so-called asymmetrical game play, meaning several players can play the same game in different ways in the same room. The company envisions a scenario where an avid gamer in a household uses the more advanced tablet controller to play a game with family members who might be novices and holding Wii remotes.
“It enables players of different abilities to play the same game and still have a enjoyable experience,” said Scott Moffitt, Nintendo of America’s executive vice president of sales and marketing.
Secondary screens can display anything from weapons or items collected into a game to maps that help players navigate a complicated in-game universe. Console makers appear to be taking a cue from the mobile industry, where gaming has grown faster on tablets and smart phones than in the dedicated gaming market.
Taking a page from Nintendo, Microsoft unveiled an app called “SmartGlass” on Monday that lets gamers turn their tablets or phones into screens that can be used in Xbox games. Microsoft showed an example of a gamer drawing a football play on a screen in Electronic Arts’ “Madden NFL” game without an opponent seeing it.
And Sony announced new content for its “Little Big Planet” adventure kids’ game where its handheld Vita can be used as an additional screen in conjunction with the PlayStation 3. Jack Tretton, the executive who runs PlayStation in the United States, says Sony will offer consumers the option of having some games on a second screen, but won’t force consumers to adopt it.
“We’re not going to go into exclusive second-screen gaming. It’s going to be an adjunct to what we do. It’s a similar approach we had to motion gaming,” Tretton said in an interview.
In the Warner Bros Wii U Batman game, showed off this week, the screen was used to scan a crime scene for evidence, for example. The screen can work independently, so one family member can watch TV while another plays a game with the controller.
Some game makers are throwing their support behind dual-screen action, with at least 23 games so far in development for the Wii U, according to Nintendo. Ubisoft is making eight games for the Wii U incorporating the screen: like Zombie U, where players can send out zombie hoards using Nintendo’s GamePad.
But the industry’s biggest players remain cautious, meaning franchises such as “Grand Theft Auto” and “Call of Duty” will watch from the sidelines for now.
And without the right games employing the screens, the technology may be a tough sell, according to Roy Bahat, the president of the video game website IGN.
“Ultimately what will make the two screens work or not is if somebody creates an incredible game. Without that, it is meaningless,” Bahat said.
Eric Hirshberg, the chief executive of Activision Publishing, the unit of Activision Blizzard that oversees the most successful shooter franchise globally, “Call of Duty,” also has doubts.
“I am interested in a second screen as a way to further the immersive experience of the game on the main screen, not a way to distract me from it or give me irrelevant additional information,” Hirshberg said.
It’s a “game enhancer and not a game changer.”