Posts Tagged Wii U
We must say, it’s celebration time for the loyal Nintendo fans, who have waited patiently for the release of the Wii U. Along with it comes another reason to indulge in – the debut of some of the best games for the Wii U console. With a range of titles such as Arkham City, FIFA 13, Super Mario Bros and others flooding the market, the holiday season is just going to turn into fanfare. Out of all, the game we managed to lay our hands on headfirst is – Mass Effect 3: Special Edition.
True to its name, the franchise is indeed a special one, as this is the first time the title is coming in to a brand new console. This means a lot of rookies and new-to-school gamers are going to lay their hands on the title and to support them, the developers have added in a revamped version of the Genesis comic. This is more of a recap of the previous episodes of the saga (plays for 20 minutes) and gives the freshers an insight into the Mass Effect universe and the life and times of Shepherd in the game. The package also includes some of the add-ons and DLC’s of ME3 such as Resurgence, Earth and Rebellion that takes us much deeper into the game. A good way to start!
In case you didn’t know, the entire concept and storyline revolves around the Commander Shepherd and his braving encounters against an ancient race of aliens. The aliens have woken up and only to cause devastation to the universe. With the clan devouring in the universe, it is time for the Commander to take charge, lead the team and restore momentum to the galaxy.
One of the most anticipated features of the Wii U – the GamePad, works well for the Mass Effect 3. The gamepad extracts more participation from the gamers and is quite fascinating with its features like the ability to draw paths for the commander’s robotic comrades, track enemy locations, identify your current in-game location and invoke the map. Combating using the Gamepad is just pleasurable, with its ability to perform some free-form moves and actions. The Pro Controller also works well for the game and is equally exciting, though we didn’t use it much to play the game.
Technically, the game managed to impress us with its visuals and renditions. However, the only glitch we felt was during the load sessions, where the console truly tested our patience and determination towards its play. Though the visuals and graphics on the rival consoles gain an extra edge over the Wii U, we still felt the game looked great for a debut.
The game, apart from its primary campaign also offers a co-op mode called the “Horde Mode” that allows players to team up with other players and carry out a unified battle against the ever-spawning hoard of enemies and aliens. A perfect mode to have a time-out from the main campaign, kill some aliens with friends and reconnect with Shepherd again.
Mass Effect 3 from Bioware makes a great debut and is sure to woo the Wii fans. However, if you’re playing the game to experience the essence of Mass Effect 3, try playing it in the other consoles. And if you’re intention is to experience the Wii, go ahead with the title!
Andrea Walters, a freelance writer for http://www.satellitesales.com – The Lowest-Priced Satellite TV in America. Click here
- ‘Mass Effect 3′ Wii U Trailer Details Exclusive Gamepad Features (gamerant.com)
- What To Expect On Mass Effect 3 On The Wii U (thelazygeeks.com)
- Mass Effect 3 Omega DLC not for all platforms (product-reviews.net)
A new firmware update is available now. “Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience,” Nintendo notes. “The new system update may take an extended amount of time to download,” Nintendo says on its support site.
Microsoft is barely escaping the headlines for a day as of late, which is of course to be expected with the likes of Windows 8, Windows Phone 8 and the company’s first tablet PC hitting the shelves. However, it is of course the third of these three that hold the most appeal for the hardcore gamer with an affinity for all-things Microsoft, as the Surface Tablet is expected to take Microsoft gaming in a whole new direction to say the least.
Having so far only received a lukewarm reception at best, the Microsoft RT Tablet has proved itself as something of a middleweight competitor, which although delivers the goods in some way still falls short in others. Its bigger brother in the form of the full-fat Windows 8 Surface Pro Tablet is expected to land in the next month or so, which has the potential to bring full-on Windows PC gaming to the tablet PC gamer like never before.
However, rumour has it that Microsoft’s ambition for the Surface Tablet range does not in fact come to an end with the elusive Surface Pro. Far from it in fact as over the course of recent weeks, stirring and whispers have grown into shouts about the prospect of a dedicated Xbox Surface Tablet arriving in the very near future.
The concept in its own right is far from a ludicrous one to say the least. According to those behind the stirrings, the Xbox Surface Tablet will make an appearing in the first half of next year and essentially bridge the gap between tablet and console gaming. The tablet itself is likely to be something of a lower-end model than the Surface Pro and perhaps even below the spec of the Surface RT Tablet, given the way in which it will in any case become one of the most expensive console accessories ever offered.
On the other hand, it may come to pass that the Xbox Surface Tablet arrives as a slightly modified version of the current Surface RT tablet, sporting tweaked and honed software as opposed to a full and frank redesign.
If any of the above proves to be accurate, Microsoft may be looking to take a leaf from the book of Nintendo following the so-far successful launch of the Wii U. Since its first appearance several months ago, the Wii U has been attracting both praise and curiosity for its tablet pc-style controllers which can enhance gameplay considerably.
If Microsoft goes one step further to offer an Xbox Surface Tablet which functions as an advanced gaming controller AND a tablet PC AND a mobile gaming device in its own right, the reception could be huge.
There is of course a big question mark hanging over the head of the idea as a whole, though it is entirely possible that the Xbox Surface Tablet may be being lined up to launch alongside the fabled Xbox 720 – also rumoured to be landing sometime during 2013. Now is clearly the time to make the most of the mobile gaming revolution and all signs are pointing to Microsoft doing exactly that.
Now may also be the time for me to prepare to sell my Xbox 360 and get ready for the next big thing.
This post was brought to you by Lisa Morton, who loves blogging about all things electronic and occasionally writes the odd food review.
When Rayman Legends launches as a Wii U game this fall, that’s all it’ll be launching as. According to the last three or so seconds of the game’s Gamescom trailer above, Rayman Legends will be a Wii U exclusive.
Considering the amount of touchscreen/Wiipad stuff going in this trailer, it’s clear that Ubisoft has been taking Wii U integration seriously ? we just didn’t think it was that serious. All Rayman titles up until this point have been multiplatform, and since Ubisoft itself said the game wasn’t necessarily an exclusive back in June, we kinda expected that to be the case.
We asked Ubisoft for clarification just to make super extra sure, and were told that “yes, Rayman Legends is a Wii U exclusive. It will be releasing in Holiday 2012.”
Still, we’d be surprised if the game didn’t end up other other platforms eventually, though we imagine quite a bit of rejiggering would be required to make Rayman Legends function on an Xbox. The PS3, however, could handle it quite easily provided there was also a Vita involved.
While some Wii owners have all but abandoned the platform, others (in Japan) just bought an MMO for the thing this week. Luckily for those new Dragon Quest X owners, Square Enix has pledged longterm support.
Square Enix told Nikkei that it plans to release “version up” patches every ten weeks. More significantly, the developer’s plan calls for additional downloadable content to be created for ten years.
The game is currently only out on Wii, but a Wii U version is also planned. It supports USB keyboards, which we note only to point out the official one
At a recent investor call, Ubisoft CEO Yves Guillemot revealed that Ubisoft “doesn’t have a huge investment” in the Wii U, the only next-gen console so far announced from any of the major competitors. Guillemot pointed out that most of the games Ubisoft is developing for the Wii U aren’t new, but are ports of existing Xbox 360 or PS3 titles.
Building Wii U ports cost Ubisoft just over $1.2 million, Guillemot said. Rayman Legends and ZombiU, Ubisoft’s “original” Wii U titles, “are much smaller of cost” than developing major titles for the current generation.
“Because, as we’ve always said when there is such an innovation, the need is not to have big production value but to concentrate on the innovation,” Guillemot said. “This is what we are trying on Rayman and ZombiU.”
Earlier today we mentioned Ubisoft CEO Yves Guillemot’s thoughts on the current generation’s lifespan, noting his opinion that a lack of new consoles stifles creativity. New consoles spur developers to create new IPs and “are important for the entire industry,” Guillemot said.
The Darksiders 2 soundtrack, a two-disc extravaganza featuring beats by Assassin’s Creed composer Jesper Kyd, will be available the same day as the game, on August 14. The soundtrack is available now for pre-order and will hit retail and digital download sites via Sumthing Digital, Amazon MP3, iTunes and others.
The entire track listing can be found beyond the break, which is a lot like the beyond, but with fewer horsemen of the Apocalypse and, you know, death in general.
Show full PR text
SUMTHING ELSE MUSIC WORKS ANNOUNCES RELEASE OF DARKSIDERS® II ORIGINAL SOUNDTRACK
ORIGINAL SCORE BY BAFTA AWARD-WINNING COMPOSER JESPER KYD
TWO-DISC SET NOW AVAILABLE TO PRE-ORDER, IN STORES AUGUST 14
New York – July 20th, 2012 – Sumthing Else Music Works proudly presents DARKSIDERS® II Original Soundtrack featuring Jesper Kyd’s highly anticipated original music score from the upcoming action/adventure video game title DARKSIDERS II developed by THQ’s in-house studio Vigil Games?. DARKSIDERS II Original Soundtrack is scheduled for release on August 14th to retail outlets worldwide through Sumthing Else Music Works http://www.sumthing.com and for digital download at http://www.sumthingdigital.com, Amazon MP3, iTunes® and other digital music sites. The 2-CD soundtrack album is available now to pre-order on Amazon.
BAFTA award-winning composer Jesper Kyd, renowned for his iconic musical scores in the Assassin’s Creed and Hitman series, has crafted a thrilling original score for DARKSIDERS II, the sequel to the critically acclaimed action/adventure title developed by THQ’s in-house studio Vigil Games. Kyd’s emotionally dynamic score for DARKSIDERS II combines dark ethereal themes and melodic fantasy that enrich the player’s cinematic
journey through each of the game’s unique realms.
01 The Makers Theme
02 Into Eternity
03 Makers in the Outlands
04 Story of the Makers
05 The Corruption
06 The Makers Overworld
07 The Makers Fight Back
08 The Floating City
09 Crystal Spire
10 Trouble in Eden
11 Stains of Heresy
12 The Abyssal Plains
13 The Rod of Arafel
14 The Crowfather
01 The Dead Plains
02 The Plains Await
03 Supernatural Desert
04 The Eternal Throne
05 City of the Dead
06 The Crypt
07 Death Brings Hope
08 Plains of Death
09 Demon Realm
10 Into the Shadows
11 Lord of the Black Stone
12 Dead Plains Reprise.
DARKSIDERS II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders. DARKSIDERS II is scheduled to be available for console and PC on August 14th, 2012 in the United States. For more information on DARKSIDERS II visit http://www.darksiders.com.
For more information on Sumthing Else Music Works and its complete catalog of video game soundtracks, visit http://www.sumthing.com and http://www.sumthingdigital.com, follow Sumthing Else Music Works on Twitter http://Twitter.com/SumthingDigital and become a fan on http://Facebook/SumthingElseMusicWorks and Google+.
About Sumthing Else Music Works
Since its creation in the late 1990s by the world-renowned songwriter, musician and record producer, Nile Rodgers, Sumthing Else Music Works has become the acknowledged industry leader in licensing and distributing video game soundtracks.
Possessing full in-house services worldwide, from retail marketing and sales through physical and digital distribution, Sumthing is partnered with the world’s leading video game developers and publishers including BioWare, Bungie, Capcom, Crytek, Eidos-Montreal, Epic, Gearbox, Microsoft, Sega, Sony, Square-Enix and THQ. Their catalog of titles includes the best-selling video game soundtrack of all time, Halo 2: Volume One, as well as award-winning and critically acclaimed titles including: Deus Ex: Human Revolution, Gears of War 3, Warhammer 40,000: Space Marine, Halo: Reach, Fable III, God of War III, Uncharted 2, Halo 3: ODST, Dark Void, Borderlands, InFamous, Resident Evil 5, Street Fighter IV, Halo Wars, Halo Trilogy, Gears of War 2, Fable II, Crysis, Advent Rising, Fable, Gears of War, Halo: Combat Evolved, Halo 2 Volume Two, Halo 3, Hitman: Blood Money, Hitman: Contracts, Jade Empire, Kameo: Elements of Power, Mass Effect, Red Steel, Freedom Fighters and many others.
Sumthing Else Music Works and Sumthing Distribution logos are copyright of their respective companies.
Darksiders II © 2012 THQ Inc. Developed by Vigil Games. Darksiders, Vigil Games, THQ and their respective logos are trademarks and/or registered trademarks of THQ Inc. in the U.S. and other countries. All rights reserved.
All other trademarks are the property of their respective owners.
ego City: Undercover is not just a family-friendly Grand Theft Auto. It elevates the Lego series out of the shadow of movie licences and empowers the Wii U gamepad as a means of wish-fulfilment.
Put simply, Lego City: Undercover will be a system-seller if they manage to live up to the promise of the early glimpses. An open-world crime adventure without the prostitution and extreme violence would normally seem to be a fool’s errand, but in the world of Lego vulgarity is washed away by warm humour, corruption represented by a pile of gold studs and violence reduced to a slapstick chortle as minifig pieces litter the ground.
Added to the driving, running and flying action is the different disguises your character can wear. This presumably replaces the method in other Lego games in which different characters have different abilities. Here, the hero will be able to access areas and skills based on their current costume.
The Wii U gamepad will be put to great use. Not just representing a dump for the inventory and map, but mirroring an in-game item acting as your communicator and personal gadget. One scene shows the pad being used as a first person thermal camera to identify hidden criminals. It’s like putting an actual Batman gadget in your hands and then giving you a world in which to use it. Wish fulfillment in gameplay doesn’t get any better than this.
There have been other Lego games which have strayed away from movie licenses, but these have not been from the incredibly talented Travellers Tales’ studios and the poor quality that has resulted in those games is a testament to how well TT know how to deliver. It will be nice to see the imagination of the bona fide Lego games series unleashed from the shackles of a major licence and given an open world to exploit.
Of course Lego City: Undercover should not be hampered by the problems of many open-world games. The genre usually struggles to adapt between vehicle and walking sections, but the Lego games are built upon a foundation of fun platforming and it seems as though the city will be full of great design making exploration everywhere great fun.
The best thing about Lego City: Undercover appears to be that it is far more than an sandbox clone minimised using Lego figures. It is a Lego game, writ large and opened out to take advantage of a whole city and the freedom it will offer players.
Lego City: Undercover is currently planned for release on the Wii U around the system launch towards the end of 2012.