Posts Tagged vita
The PlayStation Vita YouTube has been updated, and now features a number of improvements. The app now has added channel and subscription support, improved controls, the ability to create playlists and support for closed captions, continuous playback and search filters.
Homebrew developers without access to a PlayStation Vita development kit may have something to look forward to, as independent developer Yifan Lu has purportedly found an exploit that allows retail systems to run native, homebrewed Vita code. Lu is seeking other developers to help with the project, though neither an expected release date nor information regarding how the exploit functions have been made public.
What we do know, however, is that Lu’s exploit is being developed for the sole benefit of the homebrewing community, as opposed to purposes more suited to blacker hats. “No tool I will make will benefit piracy,” Lu told PlayStation Lifestyle. “This tool, in fact, cannot be used for loading backups/pirated content even if I want to because of the physical limitations of the exploit.”
Specifically, the exploit is “userland” and is incapable of decrypting or running retail games, Lu says. Though Lu is aware that releasing his exploit could lead to deeper analysis of the system and subsequently a more nefarious full-kernel hack, he would feel guilty if he “found something that could benefit the community (running homebrews and letting developers who can’t pay the license to develop/test games)” and kept it under wraps.
Treasure Park, one of three free apps confirmed for the Vita, is available now in the PlayStation Store in North America and Europe.
Treasure Park allows players to create their own grid-based puzzle sheets with hidden objects and bombs, and share them with friends via the Near app.
Sony Computer Entertainment Worldwide Studio president Shuhei Yoshida says the company is struggling to convince publishers to develop titles for the PlayStation Vita.
“We’re having a more difficult time than we had anticipated in terms of getting support from third-party publishers, but that’s our job,” he said in an interview within the latest pages of PlayStation: The Official Magazine.
In its recently released Q1 2012 results, Sony’s gaming division was hit with a $45 million loss, forcing its sales forecast to be “downwardly revised.”
Despite big ticket franchises coming to the platform ? with specifically designed versions of Assassin’s Creed 3 and Call of Duty: Black Ops 2 in the works, for example ? other major publishers have yet to promise any major potential blockbuster releases for the platform.
Speaking with Gamasutra, Yoshida pointed out that Sony has seen some success attracting independent developers to the platform, such as Sound Shapes dev Queasy Games and Knytt Underground developer Nifflas.
“We will continue to talk to development communities and publishing partners and tell them why Vita can provide a great experience for the IPs they have and I hope the Assassin’s Creed game will prove that,” Yoshida added in his interview with PTOM.
Shuhei Yoshida, president of Sony Worldwide Studios, wants to quell fears that we’ll never see another entry in the SOCOM franchise. Even though series creators Zipper Interactive was shuttered back in March, “never say never,” he said.
“It’s not done. We never retire any franchise,” Yoshida told Official PlayStation Magazine (via UK) when asked about future entries. Yoshida then pointed to Sly Cooper: Thieves in Time, the recent resurrection of the Sly Cooper series, as a sign. “It’s sometimes good to have a fresh look at the franchises we have.”
The last game in the series, SOCOM 4, was far from the series’ best. So while it’s hardly confirmation we’ll see a new SOCOM game in the future, at least Zipper’s closure is not the death knell we feared it was.
We recommended Gravity Rush pretty enthusiastically. But we understand that not everyone has had a chance to play it, due to unfortunate factors like not owning it, and not owning a Vita to play it on.
That’s where Amazon comes in. Through August 4, any purchase of a Vita will qualify the buyer for a free copy of Gravity Rush. Amazon is also throwing in a screen cover, which you’d want anyway to keep the dangers of the world from reaching that precious screen.
A slew of images reportedly pulled from a private beta of PlayStation All-Stars: Battle Royale shows off many of the game’s characters and stages. An original image posted by Reddit user 696Ly is a leak in the truest sense of the word, as the word “leak” is written all over the picture (seen here).
More visible images of 14 stages and 12 characters from the game were posted online by NeoGAF user miladesn. The images appear to be pulled from the game’s stage and character select screens, including the BioShock Infinite-inspired “Columbia” stage seen above.
Joystiq have reached out to Sony for confirmation.
DrinkBox Studios’ roly poly platformer Tales from Space: Mutant Blobs Attack was widely recognized as the PS Vita’s best early release, and now it’s going to get access to an even bigger audience. DrinkBox has announced in the gibberish-ridden teaser trailer above that the game is headed to Steam, with the Vita’s touch controls translated right over to the mouse and keyboard.
The team is seeking beta testers right now, and the game will be out on August 15. Oh, and if you have a PS Vita and live in the EU but haven’t played the game yet, it’s on sale right now there as well.
Whether you’re spray-painting police officers in Shibuya-cho or bundling up for a Sakuragaoka afternoon of investigating what happened on the day the snow turned into rain, UK-based Insert Coin Clothing has styles to suit you.
The company’s “Sega Reloaded” line features authentic recreations of both Beat and Gum’s t-shirts from Jet Set Radio (which amusingly bear the characters’ own names), and both shirts and hoodies based on the tiger-adorned leather jacket worn by Shenmue’s Ryo Hazuki. Other Sega designs reference Shinobi, Streets of Rage, Golden Axe and Sonic.
Another upcoming offering by the company is inspired by Sega even more literally, complete with bags matching the approximate shape and appearance of Dreamcast and Mega Drive consoles.