Posts Tagged Ubisoft

Ubisoft’s RockSmith – First Look

In a declining music game industry, Ubisoft took everyone by surprise with the release of a revolutionary new music game, RockSmith. With RockSmith, Ubisoft proved that this genre of games may be down but it’s still in the picture by coming out with a game that ended up becoming not just a source of entertainment but also a great learning tool.

 

At first, the announcement of RockSmith seemed strange considering the recent scrapping of the sensational Guitar Hero by Activision. The music game industry was at an all time low. Gone were the days when music games were performing even better than sports games. But when RockSmith debuted in the US in October 2011, it delighted both critics and users alike. Even before the game had become a huge hit, Ubisoft’s senior VP of marketing, Tony Key, was touting it as the most addictive game ever created.

 

Unlike the other games in the category, RockSmith requires the use of real guitars. Previous games allowed users to plug in plastic guitars that had buttons on them but RockSmith changed that allowing users to plug in any real guitar. According to its website, RockSmith has been tested and proven to teach you how to play the guitar and go on to master it. A consumer survey of RockSmith users proved that 95% of players experienced an improvement in their guitar playing abilities by playing RockSmith. Users can plug in any guitar or bass in their PS3, Xbox 360 or PC and practice their guitar skills while playing.

 

Also launched along with the game was a large music library with songs from many genres including those by popular rock bands like Nirvana and the Rolling Stones. Users can choose their favorite songs and eventually go on to mastering them. Other than the regular gameplay, there are tons of mini games that allow players to polish specific sets of skills like finger dexterity, and scales. The difficulty settings on the game automatically adapt to your ability and you can go on to playing complex chords gradually.

 

Once users have learnt a particular song, RockSmith encourages them to play by memory without the help of the on-screen notes. Advanced users can transform their gaming console into an amplifier and get the sound they’re looking for.

 

According to Ubisoft, the response of gamers in US has been extremely positive. Guitar owners have thanked Ubisoft for finally enabling them to master the guitar that they had lying around for years. RockSmith has certainly taken music game genre one step further by incorporating the use of an actual guitar. RockSmith’s gaming cum education formula has appealed to all age groups.

 

If there’s one musical instrument that the maximum number of people find themselves attracted to, it’s the guitar. Guitar Hero’s resounding success proved just that. But Ubisoft went further and created something that not only entertains but also proves itself to be incredibly useful in the process. Ubisoft’s brilliant idea of using a real guitar is a sure shot recipe of success despite all initial skepticism. 

 

Tanya Hansen, a freelance writer for Homesecurityreviewsite.com – offers full home security to help protect your family, assets from burglary and other crimes. Home Security Companies

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RedLynx imperils plushies in ‘Nutty Fluffies’ for iOS

Trials and MotoHeroz developer RedLynx is now exacting its familiar physics-driven punishment on soft, defenseless plushies. Its new iOS game, which is genuinely called Nutty Fluffies, reveals what booth toys get up to when the fairground shuts down: they ride the roller coasters and get horribly mangled when you don’t keep the vehicle right-side up.

Alright, the cartoonish visuals don’t exactly convey that level of imagined horror, but it’s hard to brush off roller coaster accidents when they involve little stuffed creatures. Nutty Fluffies is an instinctual test of momentum and speed ? and instead of balancing a bike, as you did in Trials, you’re trying to keep a string of connected cars in tune with the track, even as it leaves momentarily to collect hearts. Succeeding is a matter of swiping forward across the screen to increase speed, even while in the air, and swiping backward to decrease it.

There’s more to the iOS game than that, of course, with specific animals bestowing bonuses after you purchase them for your empty cars. Also, the vehicle itself can be extended, with the implicit warning that a long coaster is about as graceful as a drugged centipede. Whee!

Ubisoft hasn’t yet shared a release date more specific than “2012.”

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Assassin’s Creed 3 will have new challenges and content every month

While Ubisoft has been quick to introduce Connor and focus on the single-player campaign in Assassin’s Creed 3, not much has been said on the multiplayer side, a staple of the series since being introduced in Assassin’s Creed: Brotherhood. Multiplayer developer Ubisoft Annecy says there will be a greater focus on multiplayer in Assassin’s Creed 3 ? both in terms of support from Ubisoft and its impact on the overall Assassin’s Creed lore.

Abstergo has turned the Animus into a commercial product, and you’ll play as one consumer who’s looking forward to “reliving the past in HD.” Every month, Ubisoft will give players new content to unlock through new challenges. “As you progress in the game and level up your character, you access these files and videos. Every month you’ll have new challenges to unlock new content that will continue the storyline throughout the year,” Ubisoft Annecy game director Damien Kieken told CVG.

The multiplayer environments themselves will now have a greater impact on gameplay ? weather effects such as sudden rain storms or blizzards can impact visibility and players can employ special environmental kills using objects like bottles and axes. Back at Gamescom, Ubisoft demoed Wolfpack and Domination, two modes we were able to . While Ubisoft has been quick to introduce Connor and focus on the single-player campaign in Assassin’s Creed 3, not much has been said on the multiplayer side, a staple of the series since being introduced in Assassin’s Creed: Brotherhood. Multiplayer developer Ubisoft Annecy says there will be a greater focus on multiplayer in Assassin’s Creed 3 ? both in terms of support from Ubisoft and its impact on the overall Assassin’s Creed lore.

Abstergo has turned the Animus into a commercial product, and you’ll play as one consumer who’s looking forward to “reliving the past in HD.” Every month, Ubisoft will give players new content to unlock through new challenges. “As you progress in the game and level up your character, you access these files and videos. Every month you’ll have new challenges to unlock new content that will continue the storyline throughout the year,” Ubisoft Annecy game director Damien Kieken told CVG.

The multiplayer environments themselves will now have a greater impact on gameplay ? weather effects such as sudden rain storms or blizzards can impact visibility and players can employ special environmental kills using objects like bottles and axes. Back at Gamescom, Ubisoft demoed Wolfpack and Domination, two modes we were able to sample ? a new wave-based co-op mode where players hunt down targets in the environment and take them down, and the more traditional four-on-four team-based mode, respectively.

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Guillemot: Ubisoft ‘doesn’t have a huge investment’ in Wii U

At a recent investor call, Ubisoft CEO Yves Guillemot revealed that Ubisoft “doesn’t have a huge investment” in the Wii U, the only next-gen console so far announced from any of the major competitors. Guillemot pointed out that most of the games Ubisoft is developing for the Wii U aren’t new, but are ports of existing Xbox 360 or PS3 titles.

Building Wii U ports cost Ubisoft just over $1.2 million, Guillemot said. Rayman Legends and ZombiU, Ubisoft’s “original” Wii U titles, “are much smaller of cost” than developing major titles for the current generation.

“Because, as we’ve always said when there is such an innovation, the need is not to have big production value but to concentrate on the innovation,” Guillemot said. “This is what we are trying on Rayman and ZombiU.”

Earlier today we mentioned Ubisoft CEO Yves Guillemot’s thoughts on the current generation’s lifespan, noting his opinion that a lack of new consoles stifles creativity. New consoles spur developers to create new IPs and “are important for the entire industry,” Guillemot said.

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Ubisoft’s BG&E, Outland, From Dust triple pack leaks box art

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The next triple pack treatment is that much closer to being announced. Amazon UK has leaked some box art for the Ubisoft Xbox Live Hits Collection , which places Beyond Good & Evil HD , From Dust and Outland on one retail disc. It’s a bittersweet proposition, since we all remember what happened the last time Ubisoft put Beyond Good & Evil on a disc. If this all seems familiar, it’s probably because just about the same thing happened back in January. The emergence of the box art, visible to the left, lends more credence toward this being a real official thing we can buy on this planet with our human money. The new anomaly is that the Amazon UK listing , which prices the triple pack at £17.99, only lists it for Xbox 360 – no PS3 version can be found. Even though we expect the boilerplate response from Ubisoft, we’ve still asked for more information.

 

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Ubisoft registers various movie-oriented Watch Dogs domains

The Hollywood rumor mill overflowed into our own yesterday when Deadline reported that Ubisoft is in talks with Paramount and Warner Bros. over the possibility of a Splinter Cell movie. Now it seems that may not be the only film franchise the French publisher is considering, as a cache of Watch Dogs movie URLs have been uncovered by the domain sleuths at Fusible . All registered by Ubisoft, the domain names in question (WatchDogsmovie.com, WatchDogsthemovie.com, Watch-Dogsmovie.com, Watch-Dogsthemovie.com) seem to indicate that the possibility of a Watch Dogs film has crossed Ubisoft’s hive mind, or at the very least that it wants to guard against potential domain squatters should a movie ever enter production in the future.

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Ubisoft registers ‘Just Dance Floor’ domains

Ubisoft’s big pre-E3 press conference is roughly 48 hours away, and while common sense dictates that the announcement of a new Just Dance game is as likely as tomorrow’s rising sun, nothing official has happened quite yet. There are intriguing clues, however, such as JustDanceFloor.com and Just-DanceFloor.com, two new Ubisoft-owned domains uncovered by the intrepid detectives at Fusible . The trouble with URLs is that they generally divulge very little in the way of context , especially when it comes to titles. Are these addresses for Just Dance: Floor , or Just DanceFloor ? Just Dance: Floor would be a really terrible play on words, since the next Just Dance game in the series would be the fourth one. But, if it’s Just DanceFloor , why is “Floor” capitalized? Okay, now the word “floor” just looks weird.

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