Posts Tagged Review
Source: Samsung Galaxy S3 Facebook Page
The Samsung Galaxy Camera is a 16 megapixel camera with a 4.8-inch high-definition capacitive touchscreen, a 21x optical zoom with a focal range equivalent to 23-483mm, built-in optical image stabilisation, and the Android 4.1 Jelly Bean operating system with Wi-Fi and 4G connectivity. The Samsung Galaxy Camera can record Full HD movies as well as slow-motion video at up to 120 frames per second. The Samsung Galaxy Camera even offers voice control.
Samsung have decided to revolutionize the market by bringing together the camera and smartphone in one device – enter stage left the new Samsung Galaxy Camera which sports the marketing tagline “The Camera Reborn”.
The Samsung Galaxy Camera measures 70.8×128.7 x19.1mm, which means that its best stored inside a camera bag rather than a pocket, and weighs a manageable 300g without battery and card, making it about 25% bigger and heavier than the WB850F camera.
The Wi-Fi options here are many and varied, and include the ability to sync up with a handset in order to use your phone as a remote viewfinder. There’s also the ability to let the camera search for a local wireless network in order to directly upload imagery to the likes of Facebook, Picasa, YouTube and the ilk, or connect to a wireless network to email a selected picture to an email account .
Source: Photography Blog
Network/Bearer and Wireless Connectivity
- GSM 3G , HSPA-PLUS
- HSPA+21 (850 / 900 / 1900 / 2100)
- 802.11a/b/g/n 2.4GHz / 5GHz
- Wi-Fi Direct available
- GAP, SSP, HSP, A2DP, SPP, OPP, AVRCP 1.3, HID
- DLNA, HDMI 1.4 support
- KIES, KIES Air support
- F = 4.1 ~ 86.1mm (35mm film equivalent : 23 ~ 483mm)
- 2.8 ~ 5.9 (T)
- 21x Zoom Lens
- Quad Core Application Processor
- 1.4GHz CPU Speed
- 70.8 x 128.7 x 19.1mm Dimension
- 300g Weight Battery
- 1650mAh Battery Capacity
- USB Chargeable
- Standby Time : Up to 280 hours (3G)
- Auto : 1 / 8 ~ 1 / 2000sec Manual : 16 ~ 1 / 2000sec
- Auto WB, Daylight, Cloudy, Fluorescent_H, Fluorescent_L, Tungsten, Custom
- Services and Applications
- Samsung Apps available
- ChatON available
- Instagram, Paper Artist, Dropbox, Gallery, Photo wizard, Video Editor, AllShare Play, S-Suggest, S-Voice
- Android 4.1 (Jellybean)
- Optical Image Stablisation
- 3.87GB Memory
- White, Cobalt Black
- Assisted GPS / GLONASS available
- Program AE, Aperture Priority AE, Shutter Priority AE, Manual Exposure
- Multi, Spot, Centre-weighted, Face Detection AE
- ±2EV (1 / 3EV steps)
- Auto, 100, 200, 400, 800, 1600, 3200
Audio and Video
- AVI, MP4 / 3GP, WMV, FLV, MKV, WEBM
- Full HD (1080p) Video Recording & Playback available
- Recording up to 30fps
- MP3, AAC, AMR, WMA, OGG, FLAC, 3GA / M4A, WAV
- BSI CMOS
- 1 / 2.3″
- Effective Pixel Approx. 16.3 Mega pixels
- Total Pixel Approx. 17 Mega pixels
- HD Super Clear LCD (TFT)
- 1280 x 720 (HD)
- Accelerometer, Geo-magnetic, Gyro-sensor, Gyro-sensor (for OIS)
- USB v2.0
- 3.5pi 4pole, Stereo
- MicroSD External Memory Slot (SDXC 64GB)
- Micro USB available
- TTL Auto Focus (Centre AF, Multi AF, Face Detection AF)
- Normal : 80cm ~ Infinity (Wide), 350cm ~ Infinity (Tele) Macro : 10cm ~ 80cm (Wide), 150cm ~ 350cm (Tele) Auto Macro : 10cm ~ Infinity (Wide), 150cm ~ Infinity (Tele) Manual : 10cm ~ Infinity (Wide), 150cm ~ Infinity (Tele)
- Auto, Auto & Red-eye reduction, Fill-in flash, Slow sync, Flash Off, Red-eye fix
- Wide : 0.2m ~ 6.2m (ISO Auto), Tele : 0.5m ~ 5.1m (ISO Auto) , Flash EVC : ±1EV(1 / 2 steps)
- Approx. 4sec.
Monster Kill is a first person shooter game developed and published by HackingTag Security. The game is very similar to Doom. The game was created by Yoyo Game Maker. The game consists of various guns and levels.
Download via C|Net: http://download.cnet.com/Monster-Kill/3000-7441_4-75745790.html
Guns of Icarus is one the best and the most thrilling multiplayer games that delivers real co-op and the most aggravating experiences.
On its deck, most have a role to play. Some will have to man its guns, steer the hulking bird and take necessary action when objects catch fire and alas go to hell. When individuals slack off or work haphazardly, the lives are over. In spite of few glitches and frustrations owing to inconsistent crewmates, there is still a level of satisfaction that occurs from handling an intense battle with the ships held together by chicken wire and duct tape.
Different Duties performed by Gunners, captains and engineers
From scrappy vessels to the flying sluggish fortress, every airship you choose features a distinct visual design, maneuvering and the deck layout. Duties performed here are categorized into three classes that will help in defining your role better. Captains have to indulge in maneuvering the ship while in battle so that gunners get great shots right from their position, making the orders as required, scouting the enemies to mark and flying the airship. But if you are a crappy captain you will earn yourself the ire with the possibility of spurring the mutiny. All the gunners in the scene are specialized in hot leads, pumping rockets and jetting fire into enemies. The Engineers here use handy tools like hammers, fire extinguishers and wrenches to rebuild and fix stuff that is destroyed when you are bombarded.
While duties of engineers, gunners and captains are entertaining stuff in their own rights, it’s all focused but very limited in scope. For instance, it hardly takes any time to get through different properties of each class, after a series of stages and you will realize and wish that you had more content to deal with.
Right now, raking up in the class does not unlock anything or even have a major impact on the character. With different objectives around every stage, most multiplayer games are the same and the tiny choice of map locations are very well designed and are distinct visually.
Guns of Icarus does a great job in shooting the excitement of airship crewing in the motoring combat above the clouds. The rough edges demonstrate work in progress which is much more than visual bugs, finished games and the glitches around. The awkward actions are jarring, considering how polished and beautiful the game feels and looks.
Not considering proper tutorials to demonstrate how the systems and gameplay functions getting acclimated to different roles is slightly puzzling from the moment it starts However, a positive sign is that developer Muse is working full-fledged to improvise the game and increase content to make the game a better one, give greater experience and also get involved better. That is more fun but one would think that there is a long distance to be covered before the game reaches its final potential.
The final verdict
This game has a lot of attractive elements that few other rivals can match. It feels unique, very refreshing and gives a co-op experience. But in spite of the impressive execution and visual beauty, the game drags a bit and tests your patience.
Heather Protz, a freelance writer for USAheadlines.com – offers full home security to help protect your family, assets from burglary and other crimes. ADT Security Services
Angry Birds took the whole gaming world by storm. The easy interface, along with an exciting and entertaining gameplay, got the attention of the world. The game was an instant hit and won many awards and accolades in the process. The successive games were disappointing though, with no clear evolution of the gameplay. Both games, Angry Birds Rio and Angry Birds Seasons, were nothing unique, and had the same game basically, with just a change of background scenery.
The announcement of Angry Birds Star Wars did generate a buzz in the gaming community. The game delivers on this front. The hype surrounding it has been largely justified by the new product from Rovio.
The game has essentially the same elements as the previous versions. The 2D platform, shape of the birds, and the pigs are all there. But the game is significantly influenced by Star Wars. The red bird, which previously didn’t have any extra power, now destroys the lines of the ‘stormtrooper’ pigs while wielding a cool light saber. As a plus, it looks like Luke Skywalker. All the birds in the game resemble one of the main characters of the movies. There is Obi-Wan Kenobi, Chewie, Rebel Pilot, C3PO and R2D2. Each character is uniquely portrayed through the birds.
Even the powers of the bird are fashioned around the movie characters. The Obi-Wan bird has the ability to knock down large objects or for that matter any other thing, by just tapping into the ‘Force’. The bird resembling the Rebel Pilot basically does what the blue bird previously did, but the catch is that they can actually do some damage this time.
The gameplay is essentially the same; you have to toss the birds around to destroy the villainous pigs. But instead of being birds, the characters are from Star Wars. The first world is based in Tatooine, and the second in Space. In world 2, you can see a pig-shaped DeathStar in the background. Despite the core being the same, the gameplay is highly influenced by the saga. Even the pigs wield laser blasters in certain situations. The Trash Compactor from Episode IV is also referenced in the games.
The performance of the game is as good as the previous versions. It runs smoothly on all platforms, including iOS, Android, Windows and MAC. The Millennium Eagle has replaced the Mighty Eagle, and it’s free now! You get a certain quantity of Falcons in each stage to use in combat. The Millennium Falcon is available to you, once you get a pre-defined number of stars. This simplifies the stages in which you’re stuck and can’t cross it.
This is the best Angry Birds game from Rovio, since the first one created splashes in the gaming world. The game is very addictive, and you can’t possibly leave it till you have completed all the 80 levels. The next episode is also on the way, and is based on Hoth. The game and the movie have been mixed very well and the resulting experience is well worth the time.
Grace is an expert associated with Airsoft Guns and writes guest post for blogs. The author has written game reviews for various blogs and is an avid gamer.
Black Ops II marks perhaps the best multiplayer outing the series has had since Modern Warfare, five years ago. I’ve played 19 hours in total and reached level 55, which is the last level before you ‘prestige’ and start it all over again.
The biggest difference that Black Ops II makes to the Call of Duty formula is the elimination of the traditional Create a Class system that was introduced in the original Modern Warfare, which determines which weapons, equipment and perks that you spawn with. That system always entailed the same thing: picking a primary and secondary weapon, three perks in three slots, and a lethal and a nonlethal consumable.
In Black Ops II, that’s replaced by the ‘Pick 10’ system. Here, you’re able to choose from up to 10 items including all of the equipment and perks that I mentioned above. For each weapon, attachment, perk or piece of equipment you equip you’ll spend 1 point, up to the limit of 10. There are also ‘wildcards’ that you can equip in their own slots, which allow you take additional items in a given category – so you can choose to take two Slot 1 perks, three attachments on your primary weapon or replace your lethal slot with another non-lethal slot. The catch is that each wildcard also costs one point, so going for a more general class is still viable.
The new system allows for a much more creative class design space – if you want to eschew a primary weapon for a well-augmented secondary, you can do it. If you want to have four non-lethal grenades, you can do it. If you want to have an entire class focused around knifing people, spawning with no weapons at all and just getting loads of perks – you can do that.
It’s a very cool idea, and I’m really enjoying the creative freedom that it allows. While there are still some dud loadouts (one weapon with little ammo and no Scavenger perk, any LMG), I’ve seen a much wider variety of weapons and class setups than ever before.
Having said that, there are still some weapon imbalances in play that somewhat dilute that creative experience. For instance, the PDW-57 SMG, R870 MCS shotgun and KAP-40 pistol seem quite overpowered compared to other weapons in their class. That latter item, the KAP-40, seems quite ridiculous – it’s as good or better than most SMGs even without attachments, making it an excellent backup to a long-ranged Assault or Sniper class.
Still, the game feels reasonably well balanced and I’m having a lot of fun so far – the weapons are satisfying, the creative element is much improved and the maps are well designed. I’d definitely recommend checking it out.
This article was written by William Judd. William writes for Mobile Fun, the UK’s leading online retailer of Google Nexus 4 cases.
Technorati Tags: Technologyy, Gaming, Video Games, Social Media, News, Latest
Canon offers a wide range of cameras. The EOS M is a completely different type of Canon camera – one that merges DSLR capabilities with the convenience and small size of a compact.
It has an APS-C size CMOS sensor – the same kind and size of sensor found in many DSLRs. Combined with a high-quality detachable lens (18-55 mm) and all the advanced control you need.
In fact, the EOS M is a fair bit smaller than even Micro Four Thirds cameras, which have smaller sensors. The box includes the camera body, lens, Speedlite flashgun , battery, charger, 4GB card, camera strap and cables. Additional lenses (like a thinner 22mm) and an adapter to use any Canon lenses are available.
Using the M is easy & the touchscreen provides a lot of guidance. Quality of photos & videos is top notch & you’ll enjoy the built in presets. You can easily shoot at upto 1600 ISO without any discernible loss in quality.
The only area of concern is the auto focus – it hunts for correct focus in low light – this is the one main area where it lets you down compared to a DSLR. It manages roughly 200 photos to a charge. The camera is very pricey.
Technorati Tags: Technologyy, Gaming, Video Games, Social Media, News, Latest
I’d heard of XCOM before Enemy Unknown, but I had never played it back in the day. It was, from what I understand, a series of intense turn-based tactical strategy games, set on an Earth in the throes of an alien invasion. It was up to the multinational XCOM Project to eliminate the extraterrestrial threat.
Surprisingly, not much has changed since 1994, when the series started. Bucking the trend of everything turning into a grey and brown military shooter despite its past history, XCOM: Enemy Unknown remains a proud turn-based affair, with bags of complexity and permanent, often lethal consequences for your actions. Your small squad of four to six soldiers is deployed somewhere on earth, facing the alien threat in fairly varied circumstances: defending the populace from alien terror missions, retrieving a VIP from a hotspot or investigating a crash-landed alien UFO.
However, while XCOM is demanding it is also (mostly) fair. While your soldiers can easily be flanked and killed, lost and gone forever after one bad move, the rules of the game are made clear to you early on – in the very first mission, your initial squad of four is almost extinguished, with just one man making it back alive. The secret is positioning and timely use of your soldier’s abilities – with these tools, your soft and squishy force can defeat an enemy much greater in number and stronger in armaments.
Thankfully, the enemy is also aware of these facts. While on Normal they aren’t brilliant tacticians, it never feels like the game is giving you an easy fight. While the constant challenge of avoiding flanks and getting ambushed by the enemy is draining, it is also exhilarating – with no magical revive button back at home base, your actions have lasting meaning. Making it home with everyone alive is an impressive and satisfying victory.
Ultimately, that’s why I’ve kept going back to XCOM – I’m up to 22 hours played now and it feels like I’ve still got some way to go in the game. With meaningful tactical deployments (and a full strategic side to the game, managing your base, researching new tech and upgrading your soldiers), Enemy Unknown is a constantly engaging video game, unafraid to handle adult themes and demand excellence in every mission. It’s brilliant.
This article was written by William Judd. When he’s not playing video games for fun and profit, William writes for Mobile Fun, the UK’s largest online retailer of Kindle Paperwhite accessories.
iPad Fourth Generationis also known as iPad 4. The device is very similar to iPad 3 but the processor is better, there’s now a Lightning connector and the front facing camera are improved.
At its launch event, Apple SVP Phil Schiller said the A6X offers double the CPU and graphics performance of the A5X, which powers the third-gen iPad. “The competition wasn’t even close to us,” Schiller boasted, “and now we’re just blowing past them some more.” A modest upgrade, yes; but a much bigger one than anyone expected. The battery life remains the same.
The iPad 4 is only upgraded in one major area. Its A6X chip offers a 1.4GHz dual core processor, along with quad core graphics.
The front camera was upgraded in the iPad 4. It has 1.2 MP camera. The rear camera is mostly the same.
Apple claims that the iPad 4 has improved Wi-Fi, supporting dual-band (2.4GHz and 5GHz) 802.11n and channel bonding.
Don’t forget to rate iPad 4 below.
Call of Duty is a relentless beast. Each year, it comes out in November and sells millions of copies. Each game has a two year development cycle, with one studio working on the contemporary franchise and one working on more historical fare.
To compete with the Activision juggernaut, EA has adopted a similar strategy – selling a new Battlefield game one year, then a Medal of Honor game the next. But while Call of Duty’s two developers proved quite close in their success, Medal of Honor was much less popular than the Battlefield titles bookending it. So this year, it’s another Battlefield off-year and that means it’s up to Medal of Honor: Warfighter to go up against Call of Duty: Black Ops 2.
Unfortunately for Activision, Medal of Honor is still is nowhere next to the task. The game’s single player campaign apes the Call of Duty formula of set-piece gun battles interspersed with vehicle sections, but without the hallmarks of the Call of Duty franchise that have made it successful.
The first thing you’ll notice is that the pacing seems off. While there’s that familiar progression of sneaking around to all-out fighting to vehicle section, the actual gameplay bits that you’d expect to control are frequently cutscenes, or worse, skipped over entirely with a fade to black. Where in Call of Duty getting escaping into the back of a van with angry militants in hot pursuit would mean shooting at your pursuers in a mobile gun battle across the city streets, here it just signals the end of the mission. I feel that Danger Close felt pretty good about the whack-a-mole gun battles, but less sure about how well they could deliver on the interesting bits… and so the interesting bits weren’t included.
The AI is also… not ideal. Your NPC allies are perhaps the most maddening, shoving you out of cover into enemy fire like it was going out of style. They’re also quite useless at the actual shooting bit themselves; I rarely found that they had achieved a kill. Conversely, the enemy AI is equally dumb but is frickin’ amazing at shooting you. Regardless of the weapon they’re using, whether they’re aiming down the sights or how much cover is obscuring their view, they will shoot you with perfect accuracy until you are dead. While grenades and getting melee’d are less of an issue than in Call of Duty, perfectly accurate enemies are perhaps even more annoying. I spent most of the game playing on Normal instead of on the hardest possible difficulty, as I found that it was just not worth the hassle.
That’s not to say that the campaign doesn’t have some bright points that shine through the mire. The driving missions, for example, are excellent – it’s clear that EA’s experience with using the Frostbite Engine in Need For Speed: The Run hasn’t gone to waste. More importantly, it’s one of the few examples of the campaign providing a gameplay element that is genuinely new and interesting, so of course it’s got to be worth mentioning. If the same sections were in Black Ops II, I think they’d have attracted much less attention.
Overall, the game feels highly derivative. It could be described as “Call of Duty, but with Battlefield’s engine and less bug testing.” I think the authentic feel of the game is great, but Warfighter has proved that a triple A title can’t succeed just because it has a good engine and a big budget – it needs some fresh ideas, too.
Medal of Honor: Warfighter is available now, but I’d recommend you pick up Battlefield 3 Premium or the upcoming Call of Duty: Black Ops II instead. That game is due to be released on November 13th, the same date as my employer Mobile Fun receives a heaping helping of Google Nexus 4 accessories. Coincidence? I think so!
Bloggabase is a new directory service for Bloggers created by Richard Leigh and Andy Barr. The basic idea is that bloggers sign up and provide a few details about their blogs.
Once 2,000 bloggers have signed up, the service will open to marketers. Marketers will be able to see a number of metrics to help them choose which bloggers they would like to contact dependent upon the information they’d like to propose, including up-to-date unique visitor information and a unique Bloggabase secret algorithm that ranks blogs based on their prominence, search engine optimisation value and more.
With Bloggabase, the bloggers would be given an opportunity to monetize their blogs and even get free review offers by marketers. Each blogger would able to have a Bloggabase profile, giving the marketers an opportunity to see what had been most recently written about.
So, don’t forget to register your blog on Bloggabase.