Posts Tagged Nvidia
Rumors are already hinting that the successor of the Tegra chipset series from NVIDIA will hit the markets very soon. The roadmap of the Tegra chipset was leaked just a few days ago; the latest and confirmed news is that Tegra 4 – code named as Wayne – will hit the markets by the end of this year. However, reliable sources hint a slight delay in the plan. Now it appears like we will see Tegra 4 only by early 2013. And if it’s going to be in 2013, it is highly likely that the Tegra 4 will arrive at the CES 2013 event.
This makes sense because NVIDIA is used to making most of its announcements at the CES – no matter if it’s a state-of-the-art tablet featuring a Tegra 3 chip or a simple chip. And the good thing is, we are now seeing some interesting stats ahead of the much anticipated Tegra 4 chip release – and they are promising.
Here is a preview of some of the leaked information on the hardware and software features of Tegra 4:
CPU – The CPU of Tegra 4 will feature the same 4-plus-1 structure that was present in Tegra 3. But there is an interesting addition to the battery saving functionalities of the chipset – the Cortex-A15 CPU core will be powering the battery life with Patented 5th battery saver.
Graphic capabilities – We expect to see enhanced graphic capabilities in the Tegra 4 chipset. The GPU will be a supercharged 72-core set up and is expected to be 20 times faster than Tegra 2 and six times faster than Tegra 3. This means, users will be able to accomplish their tasks much quicker.
Memory – Tegra 4 will come with a dual channel memory encompassing DDR3L, LPDDR2, and LPDDR3.
Video – The video functionalities will be boosted by a full picture resolution of 1440p, VP8 acceleration, and H.264 HP.
Power – The chipset consumes much less power than its cousin versions. The power unit is comprised of 28nmHPL, 5th battery saver core, and PRISM.
Display – The display unit supports 2560×1600 (24b) displays at a decent resolution of 1080p. Also, there are 8 DSI lanes and a high-speed HDMI module.
Security – Tegra 4 is supercharged with advanced security settings that include an advanced HW accelerated security unit (which includes HDCP, Secure boot, and DRM).
Imaging – The super speed imaging capability is one of the key aspects of the Tegra 4. The imaging functionally of this chipset is capable of clocking more than 350 Megapixels per second.
I/O – The input/output unit of Tegra 4 is designed to render more support to the smartphones and tablets. The I/O unit of the chipset will also encompass dual channel memory and high speed HDMI.
As it is clear that Wayne will be arriving late (probably by early 2013), this could mean that we may see both Wayne and Grey (the next chipset version from NVIDIA) could be released pretty close to each other. So, what do you think about Tegra 4? Is it going to be the ‘next big thing?’
This is a guest post by Jena Branch of Buycox.com, a site that offers savings and current information on cox cable packages.
- Nvidia unveils Tegra 4 Processor (techinus.wordpress.com)
- NVIDIA Announces Tegra 4 Mobile Chipset With a 72 Core GPU (thedroidguy.com)
- Nvidia Project Shield announced at CES ’13: an Android-powered handheld gaming console (techinus.wordpress.com)
Thus far, it’s been a pretty good CES – we’ve seen 4K everything, the death of 3D and quite a few new smartphones. Probably the most interesting announcement of the show so far has been Nvidia’s Project Shield, a new Android-powered handheld gaming console. Project Shield is interesting because it wraps two new Nvidia technologies into a rather novel form factor – a clamshell design that pairs a 5″ 720p display mounted above an Xbox 360 style controller, complete with dual analog sticks, buttons and triggers.
The first Nvidia technology that makes Project Shield possible is the Tegra 4 architecture at the console’s heart. This architecture is rumoured to be based on a 28nm process, offering a considerable power and efficiency advantage over last year’s Tegra 3 which uitilised a 40 nm process. The chipset uses a similar 4-plus-1 design, with four high-power cores for intensive tasks and a single low-power companion core that vastly reduces battery drain for easier tasks like playing music or video. The five CPU cores are paired with 72 GPU cores that should produce excellent 3D performance, allowing for excellent looking graphics at a high frame rate. While the quad-core CPU is only expected to run at 1.9 GHz, a small increase over the 1.7 GHz utilised by the highest spec Tegra 3 processors, the performance increase should be considerable.
The incredible hardware on tap with Tegra 4 should allow for impressive Android performance. We saw some brilliant games developed in the Tegra Zone for Tegra 3 devices like the Nexus 7 and the Asus Transformer Prime, like zombie survival shooter Dead Trigger, and that’s set to continue with Tegra 4. By ensuring that game developers have a specific and powerful hardware target, we should be able to see games that eclipse anything that we’ve seen on Android before. And of course, with Android 4.2 Jelly Bean and the full Google Play marketplace on tap you won’t be limited to games either – you can watch movies, read magazines and use other apps on the 5″ touchscreen.
Interestingly, it won’t only be Android titles that can be played by Project Shield. Thanks to the titular Nvidia Shield service, you’ll also be able to stream PC games to the handheld console. The display will connect wirelessly to your gaming PC over dual band Wireless N, while the Nvidia Shield service will pass along your inputs made with the Project Shield controller. With the Project Shield, you’ll be able to enjoy a wide range of formerly PC-only videogames from the comfort of your couch. While some titles won’t be suitable for the smaller screen and controller input, most that are built for consoles as well like Call of Duty and Need for Speed should work brilliantly on Project Shield.
The powerful Tegra 4 hardware and clever Nvidia Shield software should make Project Shield a convincing games console for 2013 – although with ever more powerful sim-free smartphones and tablets, Nvidia will definitely not have an easy fight on their hands. While we don’t know precisely when Project Shield will be released and how much it will cost when it is released, it could prove to be an excellent gaming machine and I can’t wait to try one for myself.
Nvidia has just announced its next-generation Tegra 4 processor for smartphones, tablets, and notebooks. The Tegra 4, like its predecessor, features a quad-core processor along with a fifth, low power, core to save battery life. The company’s CEO Jen-Hsun Huang says that Tegra 4 is the world’s fastest mobile processor, surpassing everything currently on the market.
Nvidia hasn’t revealed the clock speed of the Tegra 4’s processor yet.
Nvidia says its new system-on-a-chip isn’t just for making your games faster.
It would be unfair to describe the Samsung Galaxy S III as a prototype of the next iPhone. But the similarities between Samsung’s flagship phone — and the capabilities that will be available to Apple’s next iPhone — are striking.
Like Apple’s iPhone, the Samsung Galaxy S III is now a global brand. While silicon inside its handsets vary from market to market, Samsung is rolling out very nearly identical handset across different carriers and different countries. And like the next iPhone, the Galaxy S III has access to a treasure chest of new technologies that simply weren’t available next year.
And while even Apple may not know if it will stick with the 3.5-inch-high resolution screen on the iPhone 4S or go with something comparable to the monster 4.8-inch screen on the Galaxy S III, the array of silicon now available for Apple to play with means that one thing is already clear: the next iPhone will be fast as hell.
Two reasons: fast processors and faster networks. Let’s start with processors: Apple now relies on Samsung to build the digital brains for its smartphones. Samsung’s own smartphone processor — Exynos chip, which includes four CPU cores — relies on manufacturing capabilities that weren’t available last year to shrink the size of the features on its chips to just 32 nanometers, allowing it to wring more power out of the same amount of energy.
Even if Apple turns to another manufacturer to build its chips, it will almost surely move past the 45 nanometer process technology to build the processors now found in the iPad and iPhone. Access to that manufacturing technology alone should make the iPhone’s chips comparatively quick, even if Apple doesn’t follow Samsung and Nvidia to four-core processors (think of each computing core as a digital ‘brain’ able to tackle a different set of tasks) and sticks to a dual-core processor design.
The real payoff, however, will come thanks to access to the latest-generation of wireless chips that can handle both older, slower networks and the latest ‘LTE’ wireless networks being rolled out by wireless carriers. Older handsets relied on two separate wireless ‘modems’ to do all this work, which added bulk and subtracted battery life. That’s a compromise Apple chose not to make with the iPhone 4S.
Now that tradeoff is no longer necessary. In the U.S. market, Samsung is using Qualcomm’s latest ‘Snapdragon’ chips, which combine a dual-core processor using the latest 28 nanometer manufacturing technology with support for LTE networks. Apple will probably go a somewhat different route: while Qualcomm isn’t talking, analysts say Apple will almost surely use Qualcomm’s MDM9615, which combines support for every network a phone could need — including LTE – on a single 28 nanometer part.
Combine that part with an improved processor, and Apple will be able to phone that tears through applications — and downloads — at ridiculous speeds compared to today’s iPhone 4S. The technology now available to Apple means that it can. Competition such as the Galaxy S III means that it must.