Posts Tagged nintendo
We must say, it’s celebration time for the loyal Nintendo fans, who have waited patiently for the release of the Wii U. Along with it comes another reason to indulge in – the debut of some of the best games for the Wii U console. With a range of titles such as Arkham City, FIFA 13, Super Mario Bros and others flooding the market, the holiday season is just going to turn into fanfare. Out of all, the game we managed to lay our hands on headfirst is – Mass Effect 3: Special Edition.
True to its name, the franchise is indeed a special one, as this is the first time the title is coming in to a brand new console. This means a lot of rookies and new-to-school gamers are going to lay their hands on the title and to support them, the developers have added in a revamped version of the Genesis comic. This is more of a recap of the previous episodes of the saga (plays for 20 minutes) and gives the freshers an insight into the Mass Effect universe and the life and times of Shepherd in the game. The package also includes some of the add-ons and DLC’s of ME3 such as Resurgence, Earth and Rebellion that takes us much deeper into the game. A good way to start!
In case you didn’t know, the entire concept and storyline revolves around the Commander Shepherd and his braving encounters against an ancient race of aliens. The aliens have woken up and only to cause devastation to the universe. With the clan devouring in the universe, it is time for the Commander to take charge, lead the team and restore momentum to the galaxy.
One of the most anticipated features of the Wii U – the GamePad, works well for the Mass Effect 3. The gamepad extracts more participation from the gamers and is quite fascinating with its features like the ability to draw paths for the commander’s robotic comrades, track enemy locations, identify your current in-game location and invoke the map. Combating using the Gamepad is just pleasurable, with its ability to perform some free-form moves and actions. The Pro Controller also works well for the game and is equally exciting, though we didn’t use it much to play the game.
Technically, the game managed to impress us with its visuals and renditions. However, the only glitch we felt was during the load sessions, where the console truly tested our patience and determination towards its play. Though the visuals and graphics on the rival consoles gain an extra edge over the Wii U, we still felt the game looked great for a debut.
The game, apart from its primary campaign also offers a co-op mode called the “Horde Mode” that allows players to team up with other players and carry out a unified battle against the ever-spawning hoard of enemies and aliens. A perfect mode to have a time-out from the main campaign, kill some aliens with friends and reconnect with Shepherd again.
Mass Effect 3 from Bioware makes a great debut and is sure to woo the Wii fans. However, if you’re playing the game to experience the essence of Mass Effect 3, try playing it in the other consoles. And if you’re intention is to experience the Wii, go ahead with the title!
Andrea Walters, a freelance writer for http://www.satellitesales.com – The Lowest-Priced Satellite TV in America. Click here
- ‘Mass Effect 3′ Wii U Trailer Details Exclusive Gamepad Features (gamerant.com)
- What To Expect On Mass Effect 3 On The Wii U (thelazygeeks.com)
- Mass Effect 3 Omega DLC not for all platforms (product-reviews.net)
A new firmware update is available now. “Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience,” Nintendo notes. “The new system update may take an extended amount of time to download,” Nintendo says on its support site.
Next week’s Rock Band DLC twists time through Matchbox Twenty’s career. The first track, “Bent,” comes from the band’s early years and off their second album. “How Far We Come” is from 2007, and “She’s So Mean” is from their latest album, North.
Xbox 360 / Wii / PS3
Available: September 11, 2012
Matchbox Twenty Pack 01 (440 MSP / 550 WP / $5.99) “Bent” (160 MSP / 200 WP / $1.99)
“How Far We’ve Come” (160 MSP / 200 WP / $1.99)*
“She’s So Mean” (160 MSP / 200 WP / $1.99)
All tracks feature keyboard support.
*Pro Guitar/Bass expansion available (80 MSP / 100 WP / $0.99)
In other news, 536 people blew bubblegum bubbles together. Also, it was a world record for simultaneous bubblegum blowing, which is lovely. The bubblegum blowers blew at PAX to celebrate Kirby’s 20th anniversary, and the upcoming release of Kirby’s Dream Collection on September 16
We were unsure Nintendo could rustle up enough blowers to blow a world record. But, like the bubblegum, we were blown away, as was the previous record of 304 achieved by Kirkwood Community College in 2010. We’re sorry, Kirkwood, but 304 to 536 just blows.
The argument for the 3DS has been precarious at the outset, price not withstanding. With the rise of the iPhone and Android devices, people are playing more games on their phones and tablets than ever before, cutting into a handheld gaming market dominated by Nintendo for more than a decade.
“I don’t think there’s not a bright future for handheld devices but I understand that the competition, again with the rise of smart devices is different, and I do recognize that,” Nintendo president Satoru Iwata told Kotaku during a frank discussion on the 3DS and current portable gaming ecosystem. Iwata offered insight, not only on his own company’s stance, but on the needs of consumers in general ? and how Nintendo isn’t trying to compete so much as offer value.
“Previously we had to think, ok, ‘How are we competing with Sony?, How are we competing with Microsoft?, How do we compete with all the other software titles and all the other publishers out there?’ That environment has changed. And the games available for smartphones, I’m not saying that none of these are interesting, rich or fun experiences, because I know that there are some. And one way we can ensure that there’s a market for handheld gaming devices is by continuing to bring out entertaining and engaging software that will provide users experiences that they cannot get on these other devices.”
Iwata expects the need for “rich and deep” experiences will remain consistent, even while consumers change the context in which they play games. “I believe that as environments change and as the world progresses we’re going to have different ways in which people want to spend their time,” he said. “That being said, I don’t think we’re going to see the desire to have, again, rich and deep sort of gaming experiences… we’re not going to see that vanish. That’s not going to go away.”
You ready to power ballad? I said, are you ready to power ballad?! Well, then you’ve been waiting for DLC like this. Foreigner’s “I Want to Know What Love Is” and “Waiting for a Girl Like You” will be available as Rock Band DLC next week.
Xbox 360 / Wii / PS3
Available: August 14, 2012 (August 15 on PS3 in Europe)
Foreigner ? “I Want to Know What Love Is” (160 MSP / 200 WP / $1.99)
Foreigner ? “Waiting for a Girl Like You” (160 MSP / 200 WP / $1.99)
Nightwish ? “Amaranth” (160 MSP / 200 WP / $1.99)*
All tracks feature support for keyboards.
*Pro Guitar/Bass expansion available (80 MSP / 100 WP / $0.99)
While some Wii owners have all but abandoned the platform, others (in Japan) just bought an MMO for the thing this week. Luckily for those new Dragon Quest X owners, Square Enix has pledged longterm support.
Square Enix told Nikkei that it plans to release “version up” patches every ten weeks. More significantly, the developer’s plan calls for additional downloadable content to be created for ten years.
The game is currently only out on Wii, but a Wii U version is also planned. It supports USB keyboards, which we note only to point out the official one
Did you know that you can download handheld games now? That’s amazingly convenient! The only inconvenient part of it is finding the right games to buy — and that’s where we come in, with our Portabliss column. In each installment, we’ll tell you about a downloadable game on the iPhone, iPad, Android device, DSi, 3DS, PSP, etc. Today: Tumble Pop. When I started playing my review copy of Tumble Pop, I went in completely fresh. I had barely heard of it, paid little attention to it, and knew almost nothing besides having been published by Data East. And now I have a pleasant little pastime sitting on my 3DS, ready to provide me a few minutes of idle, low-stress entertainment whenever.
Tumble Pop sort of follows the Bubble Bobble school of platforming. Each level is a series of vertically stacked platforms in which various monsters wander left and right. There’s a variety of cute ghosts, invisible men (or walking hats and gloves), some … fire sprite things, a couple of clowns ? your basic assortment. Your job is to patrol each enclosed stage and suck up all the monsters with your backpack-mounted vacuum cleaner. They’ll respawn out of gates a few times, and the stage ends once you’ve picked up all the monsters the stage has to offer.
After you pick up a monster, your vacuum will spit out a star that rolls across the level and becomes a power-up when it hits the wall. You collect these and activate them from a menu, choosing from temporary invincibility, a wider vortex from your vacuum, faster movement, and more. If it’s not a power-up, it’s a letter ? the stage abruptly ends and you get thrown into a bonus game when you spell “TUMBLEPOP” in full.
What I really like about Tumble Pop is the illusion of depth it provides. There are multiple Super Mario
World-style map screens full of levels, with freely accessible bonus game levels and certain boss areas in which you fire projectiles back at a large enemy. However, the gameplay is still comfortingly simple inside any of these levels.
Having now experienced the Game Boy game, I have to seek out the arcade version to see this same bouncy little experience in bright, cartoony color. I love these rare cases of being introduced to a retro game I wasn’t originally familiar with via the Virtual Console. Most people prefer to relive the classics they love, but I enjoy these discoveries.
Tumble Pop is available for $2.99 on the 3DS eShop.
The Darksiders 2 soundtrack, a two-disc extravaganza featuring beats by Assassin’s Creed composer Jesper Kyd, will be available the same day as the game, on August 14. The soundtrack is available now for pre-order and will hit retail and digital download sites via Sumthing Digital, Amazon MP3, iTunes and others.
The entire track listing can be found beyond the break, which is a lot like the beyond, but with fewer horsemen of the Apocalypse and, you know, death in general.
Show full PR text
SUMTHING ELSE MUSIC WORKS ANNOUNCES RELEASE OF DARKSIDERS® II ORIGINAL SOUNDTRACK
ORIGINAL SCORE BY BAFTA AWARD-WINNING COMPOSER JESPER KYD
TWO-DISC SET NOW AVAILABLE TO PRE-ORDER, IN STORES AUGUST 14
New York – July 20th, 2012 – Sumthing Else Music Works proudly presents DARKSIDERS® II Original Soundtrack featuring Jesper Kyd’s highly anticipated original music score from the upcoming action/adventure video game title DARKSIDERS II developed by THQ’s in-house studio Vigil Games?. DARKSIDERS II Original Soundtrack is scheduled for release on August 14th to retail outlets worldwide through Sumthing Else Music Works http://www.sumthing.com and for digital download at http://www.sumthingdigital.com, Amazon MP3, iTunes® and other digital music sites. The 2-CD soundtrack album is available now to pre-order on Amazon.
BAFTA award-winning composer Jesper Kyd, renowned for his iconic musical scores in the Assassin’s Creed and Hitman series, has crafted a thrilling original score for DARKSIDERS II, the sequel to the critically acclaimed action/adventure title developed by THQ’s in-house studio Vigil Games. Kyd’s emotionally dynamic score for DARKSIDERS II combines dark ethereal themes and melodic fantasy that enrich the player’s cinematic
journey through each of the game’s unique realms.
01 The Makers Theme
02 Into Eternity
03 Makers in the Outlands
04 Story of the Makers
05 The Corruption
06 The Makers Overworld
07 The Makers Fight Back
08 The Floating City
09 Crystal Spire
10 Trouble in Eden
11 Stains of Heresy
12 The Abyssal Plains
13 The Rod of Arafel
14 The Crowfather
01 The Dead Plains
02 The Plains Await
03 Supernatural Desert
04 The Eternal Throne
05 City of the Dead
06 The Crypt
07 Death Brings Hope
08 Plains of Death
09 Demon Realm
10 Into the Shadows
11 Lord of the Black Stone
12 Dead Plains Reprise.
DARKSIDERS II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders. DARKSIDERS II is scheduled to be available for console and PC on August 14th, 2012 in the United States. For more information on DARKSIDERS II visit http://www.darksiders.com.
For more information on Sumthing Else Music Works and its complete catalog of video game soundtracks, visit http://www.sumthing.com and http://www.sumthingdigital.com, follow Sumthing Else Music Works on Twitter http://Twitter.com/SumthingDigital and become a fan on http://Facebook/SumthingElseMusicWorks and Google+.
About Sumthing Else Music Works
Since its creation in the late 1990s by the world-renowned songwriter, musician and record producer, Nile Rodgers, Sumthing Else Music Works has become the acknowledged industry leader in licensing and distributing video game soundtracks.
Possessing full in-house services worldwide, from retail marketing and sales through physical and digital distribution, Sumthing is partnered with the world’s leading video game developers and publishers including BioWare, Bungie, Capcom, Crytek, Eidos-Montreal, Epic, Gearbox, Microsoft, Sega, Sony, Square-Enix and THQ. Their catalog of titles includes the best-selling video game soundtrack of all time, Halo 2: Volume One, as well as award-winning and critically acclaimed titles including: Deus Ex: Human Revolution, Gears of War 3, Warhammer 40,000: Space Marine, Halo: Reach, Fable III, God of War III, Uncharted 2, Halo 3: ODST, Dark Void, Borderlands, InFamous, Resident Evil 5, Street Fighter IV, Halo Wars, Halo Trilogy, Gears of War 2, Fable II, Crysis, Advent Rising, Fable, Gears of War, Halo: Combat Evolved, Halo 2 Volume Two, Halo 3, Hitman: Blood Money, Hitman: Contracts, Jade Empire, Kameo: Elements of Power, Mass Effect, Red Steel, Freedom Fighters and many others.
Sumthing Else Music Works and Sumthing Distribution logos are copyright of their respective companies.
Darksiders II © 2012 THQ Inc. Developed by Vigil Games. Darksiders, Vigil Games, THQ and their respective logos are trademarks and/or registered trademarks of THQ Inc. in the U.S. and other countries. All rights reserved.
All other trademarks are the property of their respective owners.