Posts Tagged game

Play with words: Bubblis

 

Bubblis is video game developed by OnGame Creative. The game is currently released for Android and iOS. The game contains 44 languages:

English, Chinese Simplified, Japanese, Spanish, German, French, Portuguese, Russian, Arabic, Korean, Italian, Traditional Chinese, Dutch, Turkish, Polish, Malay, Thai, Swedish, Indonesian, Norwegian, Greek, Tagalog, Catalan, Czech, Hebrew, Danish, Finnish, Romanian, Hungarian, Vietnamese, Slovak , Hindi, Bulgarian, Afrikaans, Croatian, Lithuanian, Slovenian, Latvian, Estonian, Macedonian, Maltese, Armenian, Basque, and Galician.

 

Each screen of the game has  new music, background. The game can be played by any age group. The objective is to construct words suggested by the game using letter-filled bubbles that fall from the top. The characters Bleeb and Bloob also form part of the game. Bleeb is an ally who at the beginning indicates with luminous circles where letters can be placed. Bleeb also provides wings to slow down falling letters, allowing for more time to finish the rounds.

The evil Bloob stalls game progress using bubbles filled with: vapor, smoke, ink, bombs, mines, or resonance. The language can be changed at any time by accessing the game’s configuration menu.

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About OnGame Creative 

On Game Creative is a young Spanish company, recently established. Bubblis is its first project. The company is headquartered in Badajoz and operates through its Barcelona delegation. It is currently working on new projects and is finalizing the PC and Mac versions of Bubblis that should be launched before the end of the year.

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Fan-made Mass Effect adventure game surfaces

A Mass Effect fan-game by the name of Finding Shepard popped up on the Adventure Game Studio forums recently. Created by AGS forums user Nightfable, Finding Shepard is an in-progress game set in the Mass Effect universe that directly follows the events of Mass Effect 3.

Without spoiling too much of the story from the series, Finding Shepard stars Jack, who is searching for Commander Shepard after the “destroy” version of the series’ ending. The point-and-click adventure style of the game lends itself to some interesting takes on the climactic points of the series’ plot, and gives fans that weren’t thrilled with the ending (or the Extended Cut DLC) an opportunity to experience other stories that folks like Nightfable wish to tell in BioWare’s universe.

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Why Android OS for Apps and Game Development?

Android operating system has revolutionized the smartphone/tablet market. Google’s highly flexible OS, Android is heaven for mobile application and game developers. Launched in 2008, it has, in last four years, successfully captured the lion’s share of smartphone industry. Almost all famous smartphone/tablet makers are now using Android OS to offer their customers world-class services.

Google Play Store (previously known as “Android Market”) is one of the largest applications and games marketplaces. There are more than 240,000 apps and games in Android market and most of these applications are free, while some of them are paid. Companies like Rovio, makes thousands of dollars by selling games like “Angry Birds.”

If you are working at a web programming company and want to enter the mobile application development industry, Android is your ticket. Here are some of the factors that make Android a better OS than any other mobile operating system.

1. Low Entry Barrier – Don’t have enough money to pay the license fee? Don’t worry; Android is not going to ask you for license fee or development tools. You can develop an app or a game without spending a single penny.

2. Open Source Platform – You can customize your application in any way your prefer because Android does not levy any strict rules for customization. Google also regularly updates this powerful operating system and informs developers about new features in advance. So, you can upgrade your current applications to match updated OS standards. App developers can also provide feedback to the Google Android development team and suggest new improvements.

3. Great Platform for Java Programmers – Android applications are developed using Java. Therefore, if you know Java, you can start developing an Android application comfortably.

4. Variety of Distribution Platform – Unlike some “high end” operating systems like iOS and Blackberry, you can distribute an Android application in different application stores (Google Play and Blackberry App World). Besides that, you can also develop your own app distribution channels. It’s true that third party app markets have their own app publication rules, but because there is no single and controlled market, you will always find a platform to release your application.

5. Best Inter Application Integration – This is one the biggest benefits of Android OS. If you want to create a suite of applications like MS Office, Android is there to help you. You can develop an inter-process architecture and integrate different applications for better user experience.

Android is the ideal platform for every app developer. If your app gains popularity in the application markets, you can be successful and rich within a very short span of time.

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Nintendo’s new Wii fires up two-screen game debate

Nintendo’s new holiday-ready “Wii U” gaming console marks the biggest bet so far on a concept that two screens are better than one.

Sony, Microsoft and Nintendo touted features at the industry’s biggest annual gathering this week that let gamers employ a separate display in tandem with their TVs. Publishers like Ubisoft are designing games that will make use of this second screen – like a companion display you can glance at while the main action proceeds on your TV.

The videogame industry is looking for ways to hold fickle gamers’ interest as its base is increasingly drawn toward more casual games on the Internet or on mobile devices such as Apple Inc’s iPad.

The jury is still out on whether the adoption of a second screen is enough to jumpstart a $78.5 billion videogame industry that saw US hardware sales fall more than 30 per cent in April, the latest reported month, according to NPD Research.

Nintendo, whose Wii U was the big unveil of the E3 expo, hopes the new “GamePad” controller with its own 6.2-inch touchscreen will be the differentiator against the Xbox and PlayStation. The Wii U represents the only significant new console until at least 2013 when Microsoft or Sony are expected to unveil new hardware.

It’s the Japanese console maker – which sent waves through the industry with the then-groundbreaking, motion-controlled Wii in 2006 – that may have the most at stake, as it tries to claw its way back up to the pinnacle while stemming heavy losses.

The supplementary screen concept had not been talk of E3 until this year. Using two screens to play a game is nothing new as PC gamers have been using an extra screen or two to chat and strategize for at least a decade.

Many remain skeptical. Strauss Zelnick, Chief Executive of Take Two Interactive, the publishers of the blockbuster “Grand Theft Auto” titles, said a second screen will not be a game changer because people like to be immersed, not distracted.

“It’s hard for you to imagine pulling your eyes away from the core screen to another screen and not missing something along the way,” Zelnick said in an interview.

But all agree: ultimately the gamers will decide. “You don’t really get game consoles until you actually touch it,” Nintendo’s global president Satoru Iwata said. “People are really going to ‘get’ the (Wii U) when they actually use it.”

Nintendo argues that a second screen offers so-called asymmetrical game play, meaning several players can play the same game in different ways in the same room. The company envisions a scenario where an avid gamer in a household uses the more advanced tablet controller to play a game with family members who might be novices and holding Wii remotes.

“It enables players of different abilities to play the same game and still have a enjoyable experience,” said Scott Moffitt, Nintendo of America’s executive vice president of sales and marketing.

Secondary screens can display anything from weapons or items collected into a game to maps that help players navigate a complicated in-game universe. Console makers appear to be taking a cue from the mobile industry, where gaming has grown faster on tablets and smart phones than in the dedicated gaming market.

Taking a page from Nintendo, Microsoft unveiled an app called “SmartGlass” on Monday that lets gamers turn their tablets or phones into screens that can be used in Xbox games. Microsoft showed an example of a gamer drawing a football play on a screen in Electronic Arts’ “Madden NFL” game without an opponent seeing it.

And Sony announced new content for its “Little Big Planet” adventure kids’ game where its handheld Vita can be used as an additional screen in conjunction with the PlayStation 3. Jack Tretton, the executive who runs PlayStation in the United States, says Sony will offer consumers the option of having some games on a second screen, but won’t force consumers to adopt it.

“We’re not going to go into exclusive second-screen gaming. It’s going to be an adjunct to what we do. It’s a similar approach we had to motion gaming,” Tretton said in an interview.

In the Warner Bros Wii U Batman game, showed off this week, the screen was used to scan a crime scene for evidence, for example. The screen can work independently, so one family member can watch TV while another plays a game with the controller.

Some game makers are throwing their support behind dual-screen action, with at least 23 games so far in development for the Wii U, according to Nintendo. Ubisoft is making eight games for the Wii U incorporating the screen: like Zombie U, where players can send out zombie hoards using Nintendo’s GamePad.

But the industry’s biggest players remain cautious, meaning franchises such as “Grand Theft Auto” and “Call of Duty” will watch from the sidelines for now.

And without the right games employing the screens, the technology may be a tough sell, according to Roy Bahat, the president of the video game website IGN.

“Ultimately what will make the two screens work or not is if somebody creates an incredible game. Without that, it is meaningless,” Bahat said.

Eric Hirshberg, the chief executive of Activision Publishing, the unit of Activision Blizzard that oversees the most successful shooter franchise globally, “Call of Duty,” also has doubts.

“I am interested in a second screen as a way to further the immersive experience of the game on the main screen, not a way to distract me from it or give me irrelevant additional information,” Hirshberg said.

It’s a “game enhancer and not a game changer.”

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Zynga has new ‘With Friends’ game

NEW YORK: There’s no spelling required in Zynga’s latest mobile game, “Matching With Friends.” It’s being releasing for the iPhone and the iPad.

For those who play the popular, Scrabble-inspired game “Words With Friends,” the latest title should feel familiar. Instead of using letters to form words, though, players get groups of colorful blocks that they then must match with blocks of the same color.

The game is being released Thursday in Australia and Canada. It will be available worldwide, including in the US, in the coming weeks. Zynga Inc. is not giving an exact time for the game’s worldwide release.

Like other mobile games from Zynga, “Matching With Friends” will have a free, ad-supported version and a paid version.

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