Posts Tagged City
ego City: Undercover is not just a family-friendly Grand Theft Auto. It elevates the Lego series out of the shadow of movie licences and empowers the Wii U gamepad as a means of wish-fulfilment.
Put simply, Lego City: Undercover will be a system-seller if they manage to live up to the promise of the early glimpses. An open-world crime adventure without the prostitution and extreme violence would normally seem to be a fool’s errand, but in the world of Lego vulgarity is washed away by warm humour, corruption represented by a pile of gold studs and violence reduced to a slapstick chortle as minifig pieces litter the ground.
Added to the driving, running and flying action is the different disguises your character can wear. This presumably replaces the method in other Lego games in which different characters have different abilities. Here, the hero will be able to access areas and skills based on their current costume.
The Wii U gamepad will be put to great use. Not just representing a dump for the inventory and map, but mirroring an in-game item acting as your communicator and personal gadget. One scene shows the pad being used as a first person thermal camera to identify hidden criminals. It’s like putting an actual Batman gadget in your hands and then giving you a world in which to use it. Wish fulfillment in gameplay doesn’t get any better than this.
There have been other Lego games which have strayed away from movie licenses, but these have not been from the incredibly talented Travellers Tales’ studios and the poor quality that has resulted in those games is a testament to how well TT know how to deliver. It will be nice to see the imagination of the bona fide Lego games series unleashed from the shackles of a major licence and given an open world to exploit.
Of course Lego City: Undercover should not be hampered by the problems of many open-world games. The genre usually struggles to adapt between vehicle and walking sections, but the Lego games are built upon a foundation of fun platforming and it seems as though the city will be full of great design making exploration everywhere great fun.
The best thing about Lego City: Undercover appears to be that it is far more than an sandbox clone minimised using Lego figures. It is a Lego game, writ large and opened out to take advantage of a whole city and the freedom it will offer players.
Lego City: Undercover is currently planned for release on the Wii U around the system launch towards the end of 2012.
esident Evil: Operation Raccoon City turns the tables as we fight for “the man” rather than humanity. Cosying down with The Umbrella Corporation felt a little odd at first, but I soon got into the swing of things.
Raccoon City is resurrected by Capcom and Vancouver-based developer Slant Six Games in the form of Resident Evil: Operation Raccoon City. Although leaving the main games in the series to do the real story work, it still offers an unusual twist in the form of team-based third person shooting.
Operation Raccoon City is set bang in the middle of the infection zone of the titular city. You can play as any of the Umbrella Security Service as they get sent around the city to obliterate any remaining evidence of Umbrella’s seedy dealings with the incident — which also means murdering any people who have an inkling of the unpalatable truth.
This is essentially the Hunk mission from Resident Evil 2 writ large. Those that found that hidden level in the second game will remember the storyline. Here it is extended considerable as we learn of yet another tangent to the franchise’s main trajectory.
The basic premise is that Umbrella Corporation realises that their G-Virus scientist William Birkin plans to sell the virus to the Government. Their response is to send in a team to try and stop the virus getting out. As you may imagine, within minutes (quite literally) the whole world is on the edge of extinction when Birkin gives himself the virus, mutates and wipes out the team.
Each of the available characters have different abilities and weapons, that much is expected. Less familiar though is the way the story is told from the perspective of the corporation. Playing through these events batting for the other side is a really interesting experience — particularly when fan favourite characters like Claire Redfield, Leon Kennedy, Jill Valentine are targeted by the corp.
Out of this ethically-murky cauldron climb series’ favourite mutants. Tyrant, Hunters, Lickers and the deadly Nemesis all step up to thwart “the man” at some time. Players need to avoid too much contact with these enemies. If their infection gauge fills up it’s game over — anti-viral sprays and medics being the only way to drain the meter.
In addition to the main story, Operation Raccoon City also delivers a four-player cooperative campaign, a four-versus-four competitive game mode and a multiplayer heroes mode. The sheer variety on offer here turns what might have been a footnote to the Resident Evil cannon into an engaging and interesting addition.
For fans of the series this is an essential tangent to tide them over to the arrival of Resident Evil 6. For the rest of us, it’s still a good chance to enter the world of corporate mismanagement and viral weapons.