Posts Tagged Battle

PlayStation All Stars Battle Royale Review

PlayStation All Stars Battle Royale, I guess, is the result of one of our weirdest gaming fantasies of all times. A fantasy of seeing our beloved PlayStation hunks and stars battling, punching and taking down each other over a single screen! Developed by SuperBot Entertainment in association with SCE Santa Monica Studios, the game rolls out for the PS3 and VITA consoles. So, let’s further checkout how ‘battlicious’ the game actually is.

Ready for Battle?

No, you’re not! At least not until you scroll through the entire roster and zero in on your favorite character. Now, this is the beginning of the tougher phases to come because the game boasts of an excellent array of characters in the roster. With many characters emerging out directly from Sony’s earlier original ventures, the game also includes some characters borrowed or rather adopted from other platforms and developers. This fusion of platform crossover is bound to offer some confusion as there are characters like Nathan Drake from Uncharted, Cole McGrath from Infamous, Kratos from God of War, Raiden from Metal Gear and other famous protagonists from various popular video games. Seeing Stars?!

Behind this bewilderment lies a great game and hasty-action-packed sequences. The game is comprised of some beautifully crafted arenas and battle zones, which add to the game’s overall excitement. The game is developed in such a way that it forces you to try out some furious battles with every playable character, before you select the final one. With distinction and uniqueness infused into each character, the game leaves you confused – block 2! The puzzle is fun too, as you are given a chance to play with almost every character included in the roster and learn their unique moves and combos. Even if you feel you’ve selected the one you are going to proceed with, it is suggested that you check out the game with every single superstar. It’s total fun!

The combat system and the representation of the game is what makes the title stand out from the rest. Ditching the traditional health bar system, which has been prevailing in fighting games from time unknown, comes the AP that stands for All Star Points. The game allows you to score points based on your combat skills and when you reach the maximum momentum, you are allowed to perform a super move. Wait – Are you going to use your super move for the current level or save them for forthcoming levels? Decide as you play!

Fighting ain’t easy, pal!

It sure isn’t because of the game’s complexities that surprisingly turn out as a favor. Apart from the regular punches, kicks and throws, the game offers several additional combat moves such as finishers, roll, crouch, dodge and throws. These moves can be performed with the help of the direction keys and the analog controller.

The game may even turn out to be a challenge for the gamers, thanks to its intense yet racy combating style. So keep aside your pride in winning other free-hand fighting style games as the game is challenging for a newbie and for a pro alike! But that’s what fun is in the entire title. All the effort that you put in mastering a particular character or the combat mechanics is really rewarding. Also, it is better not to skip that tutorial that plays on initiating game can take you miles. Skip it and you’ll end up losing every single time! The game also includes several engaging gaming modes that help in reducing the linearity of the game.

The Verdict:

This title is more of a fanfare, a celebration of the past years of PlayStationing than a regular fighting title. So, go for it and enjoy the great lineup of characters that fight for you to offer seamless fun!

This is a guest post by Jena Branch of, a site that offers savings and current information on cox communications.

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Paper Mario: Sticker Star sticks to the basics

The hardest thing about Paper Mario: Sticker Star is just remembering it’s an RPG. Even in his cute little 2D-in-a-3D world form, Mario’s running and jumping on enemies, an act so comfortable that you do it automatically whenever you see a Goomba or a Koopa Troopa walking by. Usually, that move results in a satisfying crunch and a coin or two, but in Sticker Star it sends you into a turn-based battle scene.

There are quite a few new mechanics in both the battle system and the game’s overworld, and fans with fond memories of the other Mario RPGs will likely relish the chance to level up the Italian plumber yet again.

Once you do into combat, Sticker Star plays out like a turn-based battle, albeit an extremely simple one. On Mario’s turn, he has the ability to use one of the consumable stickers you collect throughout the rest of the game on the 3DS’ bottom screen, and then you can see him put that effect into action on top. A boot sticker, for example, has him jumping on heads, while a Fire Flower sticker will throw a fireball when selected.

Each sticker also has a quality rating, from the plain matte stickers that will pile up in your inventory to more rare foil and golden stickers, with stronger effects and more value. The timing system from previous Mario RPGs is back too: you can hit A at exactly the right time while attacking to ring up extra damage, or at exactly the right time when being attacked to block incoming damage. It’s simple to pull off, and surprisingly effective. It seems a bit too easy to be so powerful, at least at the beginning of the game.

Outside of battle, Mario’s stickers work in an adventure game style. He can pull them off the wall and collect them as currency or in combat, or he can turn in-game objects into stickers (or vice versa) to solve puzzles that open up new areas to explore. One example shown during the PAX demo was of a windmill, which has its door blocked by one of the sails. Mario is able to move through by finding a giant electric fan, converting it into a sticker and then sticking it in the right place.

Paper Mario: Sticker Star is getting stuck to shelves on November 11. Just do your best to remember that jumping on that Goomba means you’re getting a battle, not points.

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Apple and Samsung take Australian legal patent battle to the ‘hot tub’

SYDNEY: Apple Inc and Samsung Electronics Co Ltd are embroiled in a high-stakes patent battle in several countries around the world, but only in Australia are they also engaged in “hot tubbing.”

Rather than a gaggle of lawyers hammering out their differences in the jacuzzi, the term refers to expert witnesses giving evidence in court together – rather than one by one – in the witness box.

Officially known by the more staid legal term of “concurrent evidence”, the practice has become increasingly common in Australia in complex, technical trials such as the Apple-Samsung patent dispute.

Proponents argue that it saves time and resources and, importantly, restrains experts hired by litigants from overstating their case as they can immediately be questioned not only by the judge and lawyers, but by their peers.

“I think in a case like this it’s quite a good approach,” said Mark Summerfield, a patent lawyer and senior associate at Melbourne-based law firm Watermark.

Australia is one several countries where Apple and Samsung are in battle over patents. Apple has accused Samsung of copying the design and function of some of its tablet and smartphone devices, while Samsung has counter-sued Apple for allegedly breaching patents related to wireless transmission technology. A U.S. Federal Court began its own high profile case last week.

The hot tub approach temporarily switches Australia’s adversarial court system into more of an inquisitorial system that is widely followed in Europe and Asia.

“The basic theory is that if an expert is in a position like that … they will be more upfront about what they really think and they’ll be more willing to discuss the nuances of points,” said Summerfield. “It also tempers the tendency of barristers to be aggressive in questioning.”

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